Wednesday, February 13, 2019

[WFRP] Ratmen!



Here are some rat baddies aka Skaven for Wfrp4. I made these for an adventure in which the adventurers plunged into the sewers beneath Bordeleaux, actually well-engineered as built by the Sea Elves in days of yore. The adventurers sought an ancient, golden Idol of Flies (it looked like a Fly yes), that the ratmen had obtained. They had sought the Duke of Bordeleaux's help, and I allowed them to bring some elvish embassy archers and knights as companions. Still they were pretty badly mauled by my ratmen, though so critical hits with flaming oil provided for success.

The stats are based on the skaven examples in the book, modified by yours truely. The book says use their specific monster "Traits" to create different stats, but that's fairly annoying and slow for no reason (you can simply add +30-40 to experienced wizard-types in Intelligence and WP, add some +10/+15 to skills, and voila, stats).

The equipment stats are based on the wfrp 2nd edition Children of the Horned Rat stuff which is super gnarly and awesome. The plague censor flails and death gas globes were taken from that, removing the +1d10 random damage thing because 4th edition does not do that. The spells for the Grey Seer are a mixture of spell ideas stolen from Horned Rat and Witch and Arcane Magick spells in the book. (Note: my Casting Numbers (CN) are for how I do magic (basically, harder spells are more difficult to cast, there's not a target number of successes), you'll have to make your own if following 4th edition spellcasting rules as written.)

Without further ado:

Skavenslaves
M
WS
BS
S
T
I
Ag
Dex
Int
WP
Fel
W
5
25
25
25
25
35
35
30
30
15
20
7
Traits: Spear or cudgel +5, disease (ratte fever), night vision, infected


Vermintail, the Grey Seer 
M
WS
BS
S
T
I
Ag
Dex
Int
WP
Fel
W
5
30
30
30
30
60
55
30
60
55
40
14

Traits: Staff of the Horned One 40 +6 and crippling pain, spells (magick 70, channel 65):
poison breath (CN-10, D+3, ignore AP),
creeping menace (CN-10, swarm of rats for 5 rounds: Small, WS35, bite +4, T25, WP15, W25, ignore psychology, can disengage, always deathblow if hit, inflict 1W each round),
crippling pain (CN-30, stunned, +20 Endurance or also unconscious, lasts 5 rounds, channel to continue), curse (CN-20, target -10 to all, cannot spend Fortune, lasts 5 days, need 1 object/part of target),
terror (CN-10, Cool test or Broken = # of negative SLs)
plague (CN-30, targets within 15 yards, Endurance-10 or immediately contract pneumatic Black Plague (fatigue -10, fever -10 all physical, daily death test +20))
toxic rain (CN-30, 55 yard diameter rain cloud, all -10 Endurance or +2 D, ignores AP, and Endurance or fall into Unconscious nightmare-filled sleep, lasts 5 rounds)
veil of flies (CN-10, 5 rounds, 5 yard diameter of caster filled with flies, -20 to all tests inside it and -20 to hit with ranged as obscured)


Plague Monk Censor-Bearers
M
WS
BS
S
T
I
Ag
Dex
Int
WP
Fel
W
5
45
35
35
35
40
50
30
30
30
30
12
Traits: Plague Censors +9 (-10 enemy parry, impact first rd. (+ones to D), plaguewind on hit: -20 Endurance or lose 1d5 additional W with no AP, +10 Endurance or +1 Corruption, also infected), robes, gasmasks, mutated, night vision.


Gutterunners
M
WS
BS
S
T
I
Ag
Dex
Int
WP
Fel
W
6
46
47
39
38
63
61
36
46
45
29
12
Traits: Poisoned dagger +5 (56) (-1 W/rd., -10 all tests until Endurance, then left Fatigued), sling +7 (57) (pummel), shield (AP5), tracker (56), wallcrawler (61)


Poisonwind Globadiers
M
WS
BS
S
T
I
Ag
Dex
Int
WP
Fel
W
6
46
47
39
38
63
61
36
46
45
29
12
Traits: poisonwind globe +4 ignore APs (57) (Blast 3, Dangerous, for 2 rounds after: -10 Endurance or take D4 ignoring AP)


Incendiaries are Blast 4, Dangerous, D=+1/SL Ablaze, range SB.


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