Friday, November 23, 2018

[Warhammer Sessions] Recap by one of my players...

In addition to the video, below, here's a recap of where we're at in the last Warhammer session by the player of Jarlyle.

 We finished the fight that those knights started with us (the one we didn't get to finish last time). Boneshard tackled and captured one of the knights.

We took the knight to Ermengard's men and sided with him when we jumped into the fray to try to dig out a surrounded Chrodigar. Regis was left to watch the knight.

Boneshard killed a few people, but got too wounded to dig out Chrodigar. In the end though, while Chrodigar presumably took heavy losses, Agrivane still lost the battle to Ermengard. He retreated to a nearby stronghold, and is now, also presumably, besieged.

At the end of the battle, we learned that Chilfroy, Chrodigar's son, had been kidnapped by Agrivane and taken back to the stronghold.

Oh, I left out that Jarlyle tried to walk away from the campain on the
...news that Chilfroy had been captured.
We're just stuck solving these nobles' problems recursively.
I suggested that we could simply live more peaceful lives.
Nick suggested that there would just have to be a lot of random encounters, and I expressed dismay at his line of thinking.


[Warhammer4Friends] Session Videos

I recorded our last couple of Warhammer sessions on hangouts and posted to youtube. I'll warn you there's an interlude in one for dealing with my crying baby. I may figure out how to record these as podcasts, but that project's not heavy off the ground.

The Duke's Tale recording

Return from Bordeleaux recording

Battles for Ermengard recording

[Warhammer] Magic Casting - House Rules

The spell casting rules requiire multiple success levels for most spells beyond petty cantrips, but my group and I have noticed that this is super lame in play. The wizard has the same chance as anyone to succeed, like 45-50 being well trained, and then most of the spells are not more powerful than a single attack. This has let to dissatisfaction from the wizard player, which I am sympathetic to. So, tinkering with it a bit, I'm going to try the following house rules.

Casting Rules

Spells no longer require casting levels. Instead, some more powerful spells are more difficult. Additional Success Levels (SLs) have the effects listed in the spell descriptions as normal.

  • CN0: +20 Average.
  • CN1 to CN4: +0 Challenging
  • CN5 to CN7: -10 Difficult
  • CN8 to CN9: -20 Hard
  • CN10+: -30 Very Hard
Channeling: channeling successes add magical Advantage to any subsequent channeling or casting attempts, each SL adding +1 Advantage. This Advantage is only lost if the channeling or casting test is interrupted or there is a critical failure, as normal. Thus, 4 SLs on a channeling test will add +40 to the subsequent casting roll, or can be banked/saved while the caster attempts another channeling test the next round. So, if a caster gains 2 channelling successes one round, none the second, and 1 a third round, when she rolls her casting roll the next round, she has +30. Critical successes and Fumbles occur as normal while channelling.