As part of my reconsideration of running Lamentations of the Flame Princess but properly rules-as-written, I of course had to muck it all up and add a bunch of house rules. To make the mental ability scores more applicable, I apply them to set categories of saves. The other major feature is a Casting Roll so magic-users and clerics are limited to a number of known spells, that may be swapped out or replaced with difficulty, but can cast them as long as they keep rolling well. I think this is both more fun at the table, as a wizard is worried about any time they cast a spell and yet could spam a bunch of spells. I ported over the sleep exhaustion rules, already present in the game, to make this complete.
Additionally, I added some AD&D classes: Paladins, Rangers, and Bards, and a more status-based Fighter, the Knight. The last is basically just a Fighter that eschews the starting Base Attack of +2 for a starting Melee Attack of +3. The backgrounds and idea for their status are stolen from coinsandscrolls.blogspot.com's Knight GLOG class, but made simpler for Lamentations play. Also taken from skerples at coinsandscrolls.blogspot.com is a devastating Death and Dismemberment table. It's in between instant death and a gentler table that makes 'death' no big deal.
Hope yall enjoy! I've already started running at my table, and the cleric casting rules and ranger are being playtested.
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