No idea how to read French, but this woodcut feels right. |
In the new WFRP, all Reiklanders start with a talent Dooming that sounds cool: a priest of Morr has foretold your death upon seeing you at birth. But in the game it's pretty lame: a flat bonus to XP for the next character and no mention of the specific prophecy received? Let's rad it up a little.
Roll on the charts below (or create a Dooming death yourself) to determine what the priest saw upon your birth. If you are faced with a situation that may kill your character but which does not match your Dooming, you gain 1 free Fortune (reroll). This occurs when you are (a) reduced to 0 wounds, (b) receive a critical wound, or (c) receive a deadly condition like Ablaze, drowning, Poisoned, etc. However, you must (a) make a Fear test, (b) receive a -10% to all tests, and (c) lose 1 Fortune point when you face a potentially deadline situation that suits your Dooming. The GM has final say if the situation could conceivably match your Dooming; if it is possible, although unlikely, then the Dooming still fits your situation. Doomings are suitably vague to convey this.
Roll Dooming based on the season you were born into (25% chance of each season, first 25 spring, etc.):
D100 DOOMING OF SPRING
1 to 4 Pride comes before a fall
5 to 8 Ivy will claw at your skin and prick like a rose
9 to 12 Health is not always healthy
13 to 16 Still waters run deep
17 to 20 The forest will strike back when the campfire is low
21 to 24 Do not pluck low-hanging fruit
25 to 28 The serpent is in the garden
29 to 32 Climb not the mighty oak
33 to 36 Beware fairy rings and standing stones
37 to 40 The land will reclaim what is hers
41 to 44 Do not stare directly into the light
45 to 48 Good intentions create bad situations
49 to 52 Do not accept trust lightly
53 to 56 There is always another problem
57 to 60 Light burns just as much as it heals
61 to 64 Radiance can’t illuminate all
65 to 68 Charity will cause your end
69 to 72 Underestimate no one
73 to 76 Birth is but the start of death
77 to 80 Provide no succor to the blind man
81 to 84 Do not pick up discarded coins
85 to 88 Twice for poison, thrice for a kiss
89 to 92 Fate is cruel, but ironic
93 to 96 A trick is not an illusion
97 to 100 You will be stabbed by your own knife
The other two seasons can be found in the Zweihander RPG rulebook in the Character Creation chapter (52-53 in my printed copy). These should give you an idea for what the doomings sound like though, even if you don't have Zweihander to do it for you.