So I got involved with some guys from G+ working on gritty realistic, low-magic open quest/chivalry & sorcery type of rpg. I might even get a chance to play test it next week in a hang out. In that light, here's the character I rolled up. One thing I like so far is that creating a character is its own little quest, determining what profession he's in and what happened to him.
3rd son of a noble Household Knight father
STR 11 (+0)
Age 28, Status 10
Virtue: Temperantia (self-control, justice, honor, and abstention)
Notable Skills (increased from background, vocations, and chosen increases)
Chain hauberk, Great Helm [1d10+3]; kite shield, longsword, lance
1 Charger (or whatever the biggest warhorse is), 1 Courser (or whatever the more rideable warhorse is)
extras: 1 lance, 1 chainmail tunic, 1 chain hauberk, 1 longsword
Sir Morvan is lord of a manor. The manor covers 3 sq miles, has 1000 acres of arable land, and a large village. The house is a fortified manor house, with 1 knight, 2 men-at-arms, 5 levy footmen, 210 serfs, 30 free farmers, and 2 craftsmen tied to it.
Sir Morvan earned his way into his lands. He started out his vocation as a lowly squire, but gained his spurs soon thereafter and became a household knight. After that, he was granted a fief and became a skilled, although not particularly respected, knight bachelor. Morvan experienced a religious epiphany and began to comport himself with increased fervor vowing to follow the example of Saint Tudwal of Ulfland. He even attempted to join a Militant Order of the faith, but failed to gain entrance and so returned to his duties pledging his sword to his liege lord as a knight bachelor.